HomeCombat Loop and Build Flexibility

Combat Loop and Build Flexibility

Dodge/deflect/counter flow, reforging, and why this wiki will not publish ranked or “best” builds before launch.

Combat verbs (official)

Steam and State of Play describe seamless combos plus dodge, deflect, and counter. Frame data, poise, and i-frames — Pending official confirmation.

Changing a build

You can reforge an upgraded weapon, recover materials, and invest in another. That is the only official anti-lock-in rule. Respec of other systems — Pending official confirmation.

Optimal builds

No official tier list exists. Community “best” labels before a public patch version are out of scope. Pending official confirmation.

Difficulty

Named modes live on the Difficulty Modes page. This page does not repeat their descriptions.